Anne
Dawson: CSCI101A_FA_SP06.htm
Thursday
30th March 2006, 11:22 PT, AHD
This
document is subject to change without notice.
Please
report any errors or omissions in this document:
anne.dawson@gmail.com
Special instructions: For
this assignment you must work alone.
CSCI101A
Final Assignment
-------------------------
Specification:
-------------
The
"Game of Life": #14, p640, 4th Ed or #15, p565, 5th Ed
This
assignment is due at the start of class of Week 14 Class 1:
10:05am
on Tuesday 4th April 2006.
Go to
the following website for a graphic illustration of the
Game of
Life:
http://www.bitstorm.org/gameoflife/

Select
the Glider pattern (instead of Clear) as the starting pattern:

Click
on the Next button to see the next pattern according to the rules:

IMPORTANT:
Your program should be tested using the same starting pattern (Glider).
If the
program is working correctly, it should reproduce the same patterns
as
shown in the animation, at every click of the Next button.
I
suggest you use a * character to represent an occupied cell,
and a 0
character to represent an unoccupied cell.
HINTS:
After
each display of the 2 dimensional pattern, use
system("Pause");
before
applying the rules for the next pattern.
system("cls");
//
clears the screen
// so
that the display
// will
always be in the same position
Marking
Scheme
--------------
The
following marking scheme applies:
Course
Code:
CSCI101A
Semester:
SP06
Assignment
Code: FA
Lab
Specification:
The Game of Life
Instructor
Name: Dr Anne
Dawson
Student
Name:
Student
Number:
DESIGN
1. The program has appropriate modularity
i.e.
functions are used where it
makes
sense to use them.
/10
2. Appropriate data types are used.
/10
3. Appropriate control structures are used
(i.e. loops and
decisions).
/10
4. The User Interface is clear and
tidy.
/10
MAINTAINABILITY
5. The program is commented appropriately
- including
programmer name, date,
filename, and program
description. Pre- and
post-condition comments are
supplied for each
function.
/10
6. The program has meaningful
identifiers.
/10
7. The program is indented (spaced out)
correctly, to
aid the understanding of
the code.
/10
CORRECTNESS:
8. A two-dimensional dynamic array is
used.
/10
9. The program runs correctly
/10
10.
Appropriate test data are supplied.
/10
% Complete:
Bonus:
Total: /100
Date: